Based on the player feedback it received, the developer Rockstar has decided to re-balance the economy in the online version.
Read about it here.
Rockstar is ushering in the changes
Rockstar thanked everyone on the official website for participating in the beta and helping it test the game.
It strongly believes that feedback from these early days would help it formulate the updates to seek and improve the gameplay experience.
It promised to focus on the in-game economy, balancing it, making all activities fun and rewarding, besides fixing persistent bugs, kicking players from sessions.
What was the complaint of the players?
Players eagerly dove into the online world as soon as it released but quickly went to social media to vent their frustrations about the in-game economy.
They complained about the ludicrous system of the game, where beans cost more than gold and currencies for activities were much lower compared to the price of weapons, food, camp upkeep and other maintenance and upgrade items.
A quick response from developers
Games are usually released in beta modes precisely so that developers can improve on them after receiving player feedback.
Moreover, the model Red Dead Online is built on, requires constant upgrading with the addition of new content.
Rockstar acknowledged that the game's design allowed it to make changes quickly and it would address these changes as early as the end of the week.
Rockstar knows how to deliver after sale service
Rockstar said, "We plan to get updates out as early as the end of this week with more updates to come next week. Feedback from the community has been invaluable, and we will continue to keep you regularly updated as things progress".